Final Fantasy XV is one of the games that will be upgraded for Xbox One X following the console is going to be published on November 7th, but it wasn’t known if the console would run the game in native or upscaled 4K resolution, even until now.
During a cat in PAX East, DualShockers requested Director Hajime Tabata concerning the gaps between the game running on Xbox One X and the Windows Edition for PC.
Tabata-san explained that the game will encourage native 4K on PC, whereas on Xbox One X it will run natively at 3K resolution (3072 x 1728 pixels, or 1800p) and will then upscale to 4K via checkerboard technology, which is exactly the same alternative adopted on “high” visual configurations on PS4 Pro.
The Windows Edition will even support the Nvidia Gameworks technology, including physics simulation, that’s been embedded in the Luminous Engine. It will also incorporate assistance for Windows Sonic, which is a proprietary analog audio tech for Windows 10.
If you’re curious, you can take a look at the initial pictures of the game on Xbox One X, and read a warning about the tease which indicated the possibility of a Nintendo Switch port.
In the meanwhile, Square Enix is continuing to upgrade Final Fantasy XV for both PS4 and Xbox One, plus they recently released patch 1.15, and the Assassin’s Festival crossover event ib cooperation with the Assassin’s Creed franchise.
[Original interview: Jordan Loeffler]