There has been a great deal of discussion about the loot crate system that appeared at Star Wars Battlefront II beta, however as many may have expected (since it was a beta), the development system was very far from complete, and now DICE clarified more in depth the way it’ll operate in a dedicated blog article.
The developer also mentions that listeners asking for methods to play the game using values that are flattened have been “heard” even though no execution was guaranteed.
“Like every thing else, we will continually make modifications to ensure the game is enjoyable for everybody. We’ll work to be sure that the machine is balanced equally for players who wish to make everything, in addition to for players who are short in time and would like to move faster in their progress towards different rewards. ”
DICE is also considering changing Strike Mode into a top of three alternative, nerfing the Spcialist ’ s infiltration and buffing this First Order Flametrooper’s firepower. A new feature that rewards all players in a spawn wave will come to aid players stay together as a group.
Last, but not least, the developer promised to continue listening to opinions, and that even more information will be shared until the game starts.
If you wish to see more regarding the game, then you can check out a recent trailer showcasing the game’s map, alongside a few Starfighter Assault gameplay from Gamescom, and my very own preview of the manner.