PC, PS4

Among the very interesting reveals of Tokyo Game Show was Square Enix’s Left Alive, and based on  Director Toshifumi Nabeshima, we won’t have to wait too long to hear more about the game.

In the enormous New Year band interview about the Japanese 4Gamer, Nabeshima-san clarified that he was pleased to see that the reaction to the announcement had been beyond his own wishes, even if that causes him to feel a whole lot of pressure.

In addition, he believes that we can anticipate more information about the game in “a time consuming that is not too much better. ”

Left Alive is said to be a survival activity shooter, coming together with notable post-apocalyptic elements.

In the same interview, more prominent Square Enix programmers mentioned their strategies for 2018.

Dragon Quest XI Director Takeshi Uchikawa expects to “encourage all of the employees to create games” to ensure “surprising advice” can be shared following year. Producer of this PS4 variant Hokuto Okamoto would additionally like to begin working on a new game. The same goes for Executive Producer Yosuke Saito, who expects to have the chance to announce a new game sometime in June 2018. Funnily, he pulled out a Yoko Taro-like line, encouraging fans not to expect too much.

Final Fantasy Brand Manager Shinji Hashimoto explained that games on both consoles and tablets are improving more and more, and while the landmark of this 30th anniversary is presently in the past, he’d love to return to the origins and continue creating the games.

Last but not least, Final Fantasy XV Director Hajime Tabata said that at 2018 his team will begin full-scale development towards the next generation. In addition to that, since he is presently permitted to do side projects, he’d love to get something in this way also.

Speaking of Left Alive, it will be published for PlayStation 4 and PC (through Steam) in 2018. If you would like to view moreit’s possible to  check out a batch of screenshotsthe first teaser trailer  along with  the first full trailer with a glance of gameplay.

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