While this work often goes undetected, there’s a specific art and skill that comes with these ports that might often have overlooked.

In a brand new video courtesy of Sony we get to meet a number of the main  members of Bluepoint Games’ improvement staff to learn more about exactly what goes into developing a remastered game. The video centers around Bluepoint since they work on their latest project, the forthcoming  Shadow of the Colossus.

One of the more interesting tidbits in the video comes when manufacturer Randall Lowe discusses how the staff at Bluepoint Games approaches each project. Essentially they’re only knowledgeable about every game they remaster as a product they perform as a consumer. They don’t know what design choices the programmers of this game may have placed into each game. This leads the staff in Bluepoint to perform extensive research on the original layout notes and artwork that was connected to the game so that when they really do include a new component or update to the remaster, it feels true to the programmers that created it. Bluepoint is no way appearing to incorporate new features merely to make it their own.

There’s a lot of other interesting details spread across the video that anybody who likes remastered games will certainly find interesting. It’s quite enlightening to find out more about this procedure from a group that is now so innately familiar with it.

The full video can be seen at the bottom of the page if you’re so inclined to test it out for yourself.

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