Well first off, should you’re reading this review than you may get some idea about exactly what The Silver Case is. If not, please check out our review of this PlayStation 4 variant of The Silver Case that published in 2017. This is before Playism and NIS America saved the game revived it for not just modern consoles but also for western audiences to the very first time.
Being a sequel, ” The 25th Ward: The Silver Case takes the series down a new route with a fresh group of personalities and more cases to address. At first glance, gamers might be confused with the look and art management of this series, but I feel like lovers of not only the creator but visual novels, generally, will be missing out on one of the best adventure games ever produced that would have been otherwise been missing. But a few of the game’s systems continue to be a product of its time.
The 25th Ward: The Silver Case starts a Couple of years after the conclusion of The Silver Case. However, it’s not completely crucial to play with The Silver Case to comprehend the story, however, the game will not share a few characters also will allude to the previous events throughout the narrative. Players are able to select from three distinct stories, which contain different main characters and supply a couple of different perspectives on the exact circumstances.
Throughout each story, were introduced to multiple members Heinous Crimes Unit because they uncover a mystery surrounding many murders surrounding a single defendant. Based on where you choose to initiate the adventure, it might take time to know the characters and how they play their roles on the group. However, after a few chapters, I know that their characters and the story became a bit more straightforward thereafter. That is until Sude51 throws a curveball and you recall this is from precisely the identical mind that made No More Heroes and Killer7.
As mentioned above, the narrative can be rather simple sometimes and reflect the typical visual publication adventure format. But, there are moments when Suda51 just decided that he’d comprise an RPG-like system during a few of the narrative scenes. These random occurrences continue through the game and feature some fairly crude humor that might be a product of its time, but it also makes the experience feel a lot better. I chased Suda51 and Grasshopper Manufacture for their daring and sometimes indecent strategy to storytelling.
However I didn’t understand went through every one of the three situations until the very end. Evidentally, it’s beneficial to play the first chapter of each situation and then move on to another chapter of every consecutively in order to understand a few of the scenes. This isn’t totally necessary, but it would have helped to describe how to properly progress throughout the game.
Controls take some getting used to in The 25th Ward: The Silver Case. Maybe this is a result of the game being a interface of a mobile name, but a few systems could have used some additional improvements. The biggest concern is seen early in the game’s narrative should you’re learning how to interact with this surroundings. Sometimes, the game won’t progress before you’ve talked to all the people in an area or looked at a certain object.
As an instance, during a dialogue between a character, you’ll need to opt for the “Look” option several times prior to the dialogue concludes. This creates character interactions from the story progress slowly at times. It can also get confusing because I haven’t figured out that the difference between the “Look” and “Talk” options when it comes to speaking to NPCs.
But puzzles and moving around the surroundings seem to profit from this control strategy and show a huge improvement to the techniques utilized in The Silver Case. Arrows point to the directions which you wish to take and puzzles are brought up in massive menus as well as numbered mysteries being symbolized by a die which makes it rather easy to enter passwords.
What The 25th Ward: The Silver Case does exceptionally well is located in its visual design. Character illustrations are black and white, dare I say, weird, which totally sets the mood of this narrative. The 25th Ward isn’t a part of town that you are interested in being in and also the game gets the perfect setting and visual style to make you feel uneasy during conversations and crime scenes.
The influence of daring movies in The 25th Ward: The Silver Case is expressed in its own visuals. Moreover, the environments are shown in weirdly shaped boxes which can move and look anywhere on the display as the story progresses. It’s actually something I wish more visuals books attempted to implement because it creates the lengthier narrative scenes intriguing and retains the static backgrounds from feeling older.
Some scenes had me feeling more anxious because of the build up from the audio because I knew some sort of twist was about to be exposed. On the other hand, the sound style isn’t perfect because the developers believed it was essential to incorporate the typewriter sounds as the texts appear on the screen, which gets annoying really fast.
Coming in the head of a youthful Suda51, the story told is as accurate as it’s gripping and engaging. The 25th Ward: The Silver Case carries opportunities and pushes the boundaries of storytelling and character growth. A few of the controllers may not have aged well along with also a couple situations overstay their welcome, but The 25th Ward: The Silver Case is still a game which deserves the interest of visual book adventure fans as well as Suda51 groupies.