If you’re a longtime reader of DualShockers, you probably bear in mind that I analyzed the game as it launched last October and rewarded it with a 9.5/10, which remains the highest score I’ve awarded to a game at my own time as a reviewer. Itso safe to state that I’theres a major fan of the franchise and this sequel .
At Bethesda Gameplay Day an event held by Bethesda Softworks during last weekend’s PAX East, I managed to play with the upcoming version of Wolfenstein II for the Nintendo Switch that was accessible to be demoed from the general public for the first time. I was incredibly eager to see how Wolfenstein II would make the leap to Nintendo’s console but sadly, I was satisfied with a rough encounter.
The most obvious thing myself and surely others will instantly notice when enjoying Wolfenstein II on Switch is the difference in framerate. Much like the port of DOOM for Switch, Wolfenstein II is operating at 30fps compared to 60fps on its platform counterparts. Ordinarily I’m not one to worry too much about framerate and I firmly believe there are loads of shooters that operate well enough at 30fps, but guy, Wolfenstein II looked really rough in this manner.
Throughout my ten fifteen minute demonstration that took place from the Switch’s manner, me bothered . I am able to’t say this with certainty, however there were even times when playing that I felt like the framerate may have dipped under 30fps. This was noticeable to me viewing the splinters from the box slowly burst and when smashing crates. Everything seemed to move during these cases. I m not one to worry about eyeglasses but this demo was choppy at times I started to feel a bit queasy because of what it do for my eyes.
Fortunately, when I managed to get somewhat used to the way in which the game played, I revealed that the shooting mechanics and chaos that can ensue within Wolfenstein II was precisely the same on Switch. These minutes were far and few between, but once I managed to look beyond the performance problems, I could observe that the same game was found within.
Also worth mentioning is that I played with this demonstration primarily employing a Pro Controller, and it felt comfortable. I did switch to utilize the Joy-Cons at a minute, however they felt too bloated and I went back to the Pro Controller. If you do play with attaching the Joy-Cons into the side of the Switch screen, however, you can turn on gyro planning, which enables you to target by shifting the Switch itself rather than using the perfect thumbstick. I tested this feature out briefly andt locate it and so it turned off not long after.
To give you hope this vent won’t be without saving, I wish to mention that I did watch Wolfenstein II running on a docked Switch in Nintendo’s stall about the PAX East show floor. While I didn’t move hands-on with this type of the game I’d observe a few people play it and I discovered it appeared to be a lot more stable compared to if playing mode. The 30fps was a bit jarring, however, the game seemed a great deal more sturdy in this nation. The Switch is a little device because of its novelty as a handheld, but heading off of the eye test this might be just one game you be better off while docked enjoying.
There is no launch date to the Switch version aside from a window 2018, so hopefully they take any feedback and do their best to enhance the game where required.
Having said that, if you’ve already been holding off from playing so that you could experience it about the Switch, my early impressions would inform you you might want to reconsider.