A number of decades back, the Killing Floor series has been my own jam. Developer Tripwire Interactive are masters at making the player feel like an absolute badass, while still offering a hard experience that’s both fun and frenzied. With their latest entry in this series, Killing Floor: Incursion, Tripwire does an admirable job at creating the encounter in PS VR feel nearly as great as it does with a mouse and computer keyboard or controller.
There isn’t much material in Killing Floor: Incursion, but’s fine considering players likely won’t need to jump into VR for extended periods of time. The story mode is short and also feels a bit like a missed opportunity. While you can tell the staff put a lot of work into working with all the constraints of VR while still building something that feels compelling, there is not ever a huge payoff. There are times in which the narrative mode is very entertaining, but other instances where it may drag due to sections that need you to backtrack and search quite limited places. These backtracking segments feel like a wall which’s only stopping me from doing what I really want: to kill as many zeds as humanly possible. While it’s not much compared to other VR stories already available, it’s good mode that’ll assist players become accustomed to the game’s more challenging control scheme.
The effort is packed with a couple of brief missions which can each be completed in short play sessions. Even with just a handful of brief missions, there’s a refreshing amount of variety to each, as well as the puzzles located within them are unique to each location. Puzzles generally have you learn more about the surroundings or backtrack as opponents seek you down. There’so a feeling of urgency once they’work well, but as I said before, they can occasionally feel a little bit like a drag to what is otherwise a really good VR shooter.
In traditional Killing Floor style, Holdout forces you to survive against hordes of Zeds that’ll progressively ramp up in trouble with every swarm. You start out with restricted weapons, but you’ll eventually be able to find yourself more as time goes on — a meaningful measure of development, in which you can actually feel the results.
Both the story style and Holdout can be performed solo or with another player through internet matchmaking. Having another player watch your back is handy and makes the game a little less intimidating for players that might not be used to some VR shooting name. If you aspire to survive and find the maximum score possible, it’s crucial for you to work with your teammate and stick close to one another.
Although there is a good deal to be said about Holdout, Killing Floor: Incursion includes a fairly perplexing control plot at first blush. I won’t go into specifics here, but you’ll be using just about every single button on your PlayStation Move controls; don’t be too intimidated if you neglect’t pick it up straight away. Following a few story missions, I was dismembering zeds with ease and feeling as a complete badass when doing so.
Like lots of other VR shooters available on the market, movement happens through teleportation whereas the X and O buttons are utilised to reverse. I don’t love teleporting in VR titles, but it works relatively well for the large part in Killing Floor: Incursion. Moreover, if you’re wondering, Killing Floor: Incursion doesn’t support the PlayStation Aim control since there are melee weapons and double handed that just wouldn’t work well with the device.
As we’continue pretty early on at the time of VR games, I did encounter some difficulties with the controllers occasionally. To shoot the sniper gun and shotgun at the game, you’ll manually need to pump out the shotgun and retain the bolt action sniper extending yourself. There were instances where I felt that I was making the ideal moves, but the game still didn’t decide up on my moves, causing me to shoot damage. These occasional missteps did cause frustration sometimes, but when they work they feel so great.
Employing melee weapons is a cure too. Each struck feels really impactful and watching a Zed’s head pop off because you swing an ax into it is so incredibly gratifying. All of your weapons will be holstered to distinct sections of your entire body, and once you have the muscle down for grabbing them, you can begin to feel yourself move and kill at faster rates, resulting in the kind of carnage you anticipate in a Killing Floor game.
There are the occasional missteps that you find in VR titles, very similar to how games were when movement controls were first introduced together with the Wii. It’s simple to say that Tripwire Interactive put a great deal of care and effort into this game, and because of that it’s a simple recommendation for any PS VR owner trying to find a bloody good time.