PC, PS4, Xbox One

Developer Big Bad Wolf introduced several gameplay creations to the adventure game niche, so I was curious where this history-fueled story goes in The Council – Episode 2: Hide and Seek.

The Council’s second episode does introduce some clever investigation puzzles, interesting characters, and a couple of distinctive plot threads. Regrettably, Hide and Seek remains subject to the specialized problems of this very first incident, and is bogged down much farther by a slow-paced plot which has been meander and set up things without having any substance or payoff of its own.

Editor’s Notice: Beware of a few spoilers below.

My story in The Council – Episode 2: Hide and Seek picked up right where the first episode left up, with Louis p Richet meeting the mystical Lord Mortimer for the first time. For those of you who must get captured, Louis is part of a secret organization called The Golden Order and has been invited to the beautiful island of Lord Mortimer following his mother goes missing there.

That being said, Lord Mortimer also invited several noteworthy historical characters like George Washington and Napoleon Bonaparte to his private island leaving Louis in some interesting company. The Mad Ones invested a lot of time establishing the overarching plot and several character motives, and Hide and Seek continues that trend by adhering Lord Mortimer and showcasing Manuel Godoy, head of the Spanish government.

Lord Mortimer has a great gravitas about him, and Godoy has some interesting dynamics along with other characters because of Spain’s somewhat troubled standing in this period of history.   I’m thinking about seeing where these characters go as the plot evolves; regrettably these characters don’t really go anywhere within this event.   That being said, Hide and Seek does start with an appealing plot growth: Elizabeth Adams is killed in her room.

This kicks off an investigation into who killed her, which transitions into Louis once more searching for his mum, ending on a cliffhanger in an underground catacomb. This plot thread has become easily the most intriguing area of the episode but doesn’t have a rewarding payoff, even a recurring trend within this event. While I understand needing to rescue shocking improvements for later from the episodic series, out of the first death, nothing of stuff happen in Hide and Seek that would continue to keep the event memorable by itself.

The Council - Episode 2: Hide and Seek Review -- A Disappointing Follow-Up

The Council – Episode 2: Hide and Seek is relatively short but nevertheless suffers from a sluggish pace, which ends in a dull experience. The very first episode had a slew of setup to do, so I know it going slower, yet this incident’s sluggish pace is more tiring than intriguing, which is not what the developers were going to get.

In addition, it doesn’t take advantage of some of The Council’s more exceptional mechanisms just as much. There were barely any true Confrontation events, and also the analysis sequences operate out nearer to something which you’d see in The Wolf Among Us or Batman: The Telltale Series, rather than the unique playstyle The Council’s original episode set up. Providentially, the unique Vulnerabilities and Immunities of every character kept me cautious during conversations.

The RPG-like classes and skills continue to be utilized in Hide and Seek, and generally help reinforce some of this incident’s more powerful scenes. The Council – Episode 2: Hide and Seek also has some interesting investigation-based puzzles revolving around things such as the Bible and the Gregorian Calendar, that are definitely a step up from the easy ones in the very first episode.

The Council - Episode 2: Hide and Seek Review -- A Disappointing Follow-Up

Technical issues persist in Hide and Seek Too. The character models still do look fairly rough, and most cartoons are fairly stiff. The Council does attempt to go around this by being largely dialogue voices, but I had lip-syncing issues in several conversations, along with a bit of strange sound mixing. A visual glitch through the incident’s closing puzzles also stumped me for a number of minutes before I discovered something had messed up, reloaded, and solved it quickly.

A great deal of close-ups in the investigation portions of this incident also highlight some bad ecological and body flaws, which might take me out of what were presumed to be attractive minutes. With this episode particularly, the frame rate was struggling to maintain, even when there wasn’t much happening on screen. Due to this incident’s performance, I have a sinking feeling that a shortage of technical polish will likely be a continuous problem for The Council.

The Council - Episode 2: Hide and Seek Review -- A Disappointing Follow-Up

The Council – Episode two: Hide and Seek does seem like it will be quite reliant upon the remainder of the series, setting up a ton of plot threads up and ongoing the historical snowball introduced in The Mad Ones. This, sadly, results in the episode not status as well by itself, as the storyline simply meanders along, ending on an unsatisfying cliffhanger after a somewhat annoying mystery.

The Council – Episode 2: Hide and Seek  will bring more interesting characters and puzzles into the mix, and I am certainly curious to see where The Council’s plot as a whole goes out of here. Regrettably, Hide and Seek is finally a poor follow up to The Mad Ones, resulting in a brief, technically faulty, and an overall disappointing episode that has murdered some the expectation I had for future episodes of The Council.  

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