While availability has often been a challenge for both game developers and hardware makers alike, Microsoft has taken a step forward in providing gamers with disabilities a wider field of selections to play games with the Xbox One Adaptive Controller, along with more details are shared on the specific goals the organization sought when producing the device.
In a report from Engadget, Senior Xbox Hardware Program Manager Gabi Michel shared a bit more insight to the introduction of this Xbox Adaptive Controller, ” the company’s forthcoming new controller that provides an accessibility-minded controller alternative for gamers with bodily or psychological disabilities and/or limited freedom.
Especially, Michel said that Microsoft sought out to create an available control as an alternate to the current market for comparable apparatus, as accessible controllers can be “really expensive” and price thousands of dollars, according to her. Michel elaborated that most reachable controllers are custom created so “you usually have to go to a nonprofit to get them, and those frequently have waiting lists, even” alongside being hard to make on a technical level and difficult to find for many customers.
Michel stated that Microsoft’s chief aim when generating the Flexible Controller was that they “wanted to solve those issues” in supplying available hardware to gamers with particular physical or mental needs, and additional that “we needed it to be affordable, we wanted it to be more extensible. It had to be simple to find, it had to be easy to use, set up, play, all. ”
The Xbox Adaptive Controller will launch later this year exclusively throughout the Microsoft Store, and will retail for $99.99. For much more on the approaching controller, it is possible to learn about the manufacturing of this controller and the research that went in to allow it to be accessibility-minded.