With the run-up into E3 in full equipment, gamers are now getting a taste of what’s to come this holiday season and beyond. One of the newest additions to the class of 2018, DICE recently declared their next game at the Battlefield series, Battlefield V, which is equally a return on World War II plus a followup (of types ) to last year’s Battlefield 1.
As a kid, I learned about World War II in middle school, that wasn’t long after the launch of Steven Spielberg’s war epic, Saving Private Ryan. Among the most intense and gripping sequences is that the first half an hour of the movie, which introduces audiences to the horrors of D-Day — that the allied invasion of Normandy, France. The images of American soldiers braving bullets, mortar rounds, and landmines as they charged up the shore — and shortly into the rest of Europe — became emblematic of the United States’ part in WWII, and influenced the direction of several games which were released in its aftermath. The invasion itself was showcased in titles such as 2002’s Medal of Honor: Frontline along with 2005’s Call of Duty 2.
D-Day took place on June 6, 1944, a year before the war’s conclusion. Though the United States played an important role in ending the war, it is very necessary to consider the events that unfolded before D-Day and Pearl Harbor. The battle is known as “World War II” since it was truly global in scale, pulling in nations from throughout the planet into multiple theatres of the war. DICE has an chance to not only create their mark on the genre of WWII-inspired games more, yet to enlarge the game’s aesthetic by introducing locales we’ve never seen before, or have noticed seldom in contrast to other games.
One of the features that have set Battlefield and its main competitor, Call of Duty, apart are the size and layout of their maps. On the subject of style, Battlefield‘s maps include obstacles that sense more natural, as if they were a part of any other landscape; as if the player has been dropped to a painting or photograph. There are various places that would be well-served by the programmers at DICE, in this regard, by introducing players to environments we haven’t seen as much in past WWII games, in a means that would feel true to their significance in the war.
This would also be a better method to become more appreciative of the gravity and seriousness of what exactly occurred in this quasi-simulation of WWII: even if it’s simply acknowledging the massive scale of lives which were permanently changed by the battle. As the game’s recent reveal has shown, Battlefield V is going to be integrating different places via its “War Stories” mode that will accompany unique personalities from varying fronts of this war, creating a perfect opportunity for DICE to show us the exact lesser-seen sides of WWII.
In that regard, these are a few of the different areas of WWII’s background and the locations that I am expecting for DICE to research with Battlefield V.
Soldiers at the Battle of Stalingrad. (Image via Reference.com/Sovfoto Universal Images Group Getty Images )
Among the principal approaches supporting the Normandy landings (in the Allied forces’ perspective) was that it would force the Axis to battle on two fronts: Russia and France. The popular opinion of the landings was that they turned the tide of the war: by confronting both the USA on both sides and the Soviet Union over another, Germany had neither the manpower nor sector to win the war.
The Battle of Stalingrad was one of the largest conflicts in the history of war, and turned into the town now known as Volgograd into a urban hell. The total amount of lives lost was in the tens of thousands because of this, and while it had been among those war’s most brutal struggles, this could be a perfect setting for the next Battlefield. BF1‘s gameplay, the Operations manner specifically, felt exceptionally kinetic, and more-so in its own tight urban paths. Stalingrad lends itself nicely to that style (a new mode, Grand Operations, is going to likely be in BFV), and the game overall.
In addition, the biggest tank battle in history has been also fought between Soviet and German forces in the Battle of Kursk. More than 10,000 tanks were engaged in a battle which lasted five weeks. Vehicle-heavy maps like those in BF1‘s expansion, They Shall Not Pass, functioned quite nicely, and I think that would make for prime substance at Battlefield V also.
(Image via Wikipedia)
Before the Allied Powers undertook the Normandy landings in Europe, there have been numerous operations conducted to shore up the Axis improvements in North Africa and the Mediterranean. In actuality, the campaigns in Italy and Sicily cost more in casualties and lifestyles, since the majority of the fighting was about the floor.
The entire peninsula felt the effects of the warfare, even the Vatican. A Number of the settings in Italy may take the lead of their Italo-Austro-Hungarian maps developed by DICE in BF1.
(Image via The Atlantic/AP Photo)
Compared to the the Pacific War and war from Western Europe, the North Africa campaign was the longest of the Whole conflict. Significant battles were fought at southern Western and provincial Egyptians cities such as Tobruk and Sollum, although the broader conflict was fought across the desert. Much of the fighting in Somalia happened in what had been called Somaliland, now part of northern Somalia.
Deserts are a placing which were used superbly in BF1 from the Anglo-Ottoman maps set in Egypt’s Sinai Peninsula. While it would not be too much of a far cry, it might be interesting to see DICE use these skills in developing both desert and urban settings.
Activision’s Call of Duty: WWII lately ventured into this theater of the war using the launch of their War Machine DLC, which features a map set at the base of the Great Pyramids of Giza (there was never a conflict fought there).
Now, we’ve already seen a glimpse of North Africa among the cousins which Battlefield V will appear to be featuring predicated on recently-released concept art, and I’m definitely happy to realize how DICE will incorporate this part of the war in the last game.
(Image via History in Pictures )
An often-overlooked part of the war in the Pacific is that, on more than 1 event, it communicates the beaches of the USA. While not a part of the neighboring countries, the invasion of Alaska’s Aleutian Islands is still thought of as one of the very few events in the modern age in which an opposing pressure successfully invaded and occupied American land.
The Battle of the Aleutian Islands, that saw a Japanese induce take modest islands off the shore of this (then) land of Alaska, is an equally often-overlooked event in the warfare. Virtually 150,000 American soldiers have been mobilized to retake the oceans.
These cold, snowy islands would make an intriguing addition to the upcoming game’s collection of maps, also could offer a rare perspective where the American group would be shooting back its own territory, rather than someone else.
Update: A previous version of this article said that Stalingrad was finally known today as St. Petersburg.