PC, PS4, Switch, Xbox One

The DOOM Eternal news just keeps flowing out of QuakeCon, now.

Throughout a Q&A roundtable with members of the media, id Software’s Marty Stratton spoke a bit more about DOOM Eternal and the way it will differ compared to the prior game.

He continued by stating,  “We’re really focusing those resources on performing some of the things that players wanted more from us post-launch.”

One of the most-requested attributes that DOOM never obtained when it published in 2016 has been post-launch DLC for its game’s campaign. Stratton states he and the staff at id heard those criticisms loud and clear and are look to rectify it this time around. “One of the big criticisms — and even if I could go back and do it again — I still think we’d do effort DLC following launch. Individuals really wanted that. They desired stuff created by us. SnapMap was really cool. I adored it. But it didn’t really scratch that itch for people. But we know we could,” Stratton said.

Stratton stopped by stating that the studio is seeking to make more of that content they know that fans want by stating, “This time around we’re gonna bet on ourselves, and creating content that we know people want — since they have asked for this much since 2016. And that is what a lot of those resources will go towards.”

As of this moment, we still don’t know when DOOM Eternal will soon be releasing but it’s slated to come to PS4, Xbox One, Switch, and PC whenever that could be.

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