According to the game’s announcement, Rigid Force Alpha will try to capture what the traditional take ’em genre had to offer. The game was designed with hand-crafted 3D graphics and visual results.  On top of containing a story style with animated cut scenes, the name will have a boss rush game style, flexible difficulty levels, leaderboards, and accomplishments. For the full list of this game’s attributes, check out the Useful list below:

  • Unique weapons and power-up programs
  • enormous amounts of different enemies, challenging mid-bosses and enormous ending bosses
  • An intriguing narrative mode with animated cutscenes
  • Added sport and Boss Rush game modes for prolonged high score runs
  • Six distinct action-packed 3D stages
  • Flexible difficulty level – for novices to seasoned players
  • Leaderboards and 40 accomplishments to unlock
  • Original synthwave soundtrack by DREAMTIME featuring Michael Chait

I’m certainly excited about giving this a go. I overlook the shoot’em genre had to offer plus this title appears like a very stylized but intense action-packed pleasure ride. Plus if you mention that among those programmers helped make Golden Sun then I shall most likely would like to play with it.

As stated above, Rigid Force Alpha will be intended to release on August 31st for PC (through Steam). Anybody looking for an idea on how the game plays can check out the recently-released trailer, under:

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